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Beginning C++ Game Programming with CDROM
Michael Dawson
1592002056
May 2004
Paperback
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Book Description
Interactivity?the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you?re ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you?ll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

About the Author
Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world...


Game Programming Kit for Teens
Maneesh Sethi
1418896659
October 2005
Paperback
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3D Game Programming All in One with CDROM
Kenneth C. Finney
159200136X
Feb 2004
Paperback
·
 
Book Description
Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world. If you believe that you can create games that are as cool as?or cooler than?the ones you?ve been playing, now?s your chance to prove it. This book will give you the training, experience, and tools you need to turn your ideas into reality. Using a well-defined toolkit of programs, knowledge, skills, and ideas "3D Game Programming All in One" covers each step required to make a fully featured game. You?ll cover everything from opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music. All you need to begin your journey is a creative idea and the enthusiasm to bring that idea to life.

...


Game Programming Gems 6
Mike Dickheiser (Editor)
1584504501
March 2006
Hardcover
·
 
Book Description
Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you?ll find 50 all new articles written by experts in game technology from many...


Visual Basic Game Programming for Teens with CDROM
Jonathan S. Harbour
159200587X
Dec 2004
Paperback
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Book Description
Get ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as Direct3D. As you work your way through the book, you will write short programs that demonstrate the major topics in each chapter. Dive into the exciting world of game programming, learn how to write your own code, and take complete creative control over how your game operates. Let your imagination loose as you create amazing new adventures!

About the Author
Jonathan S. Harbour has been an avid gamer and programmer for many years and holds a degree in Computer Information Systems. He has...


Game Programming for Teens (Game Development)
Maneesh Sethi
1592000681
May 2003
Paperback
·
 
Book Description
If you?re interested in jumping into the exciting world of game programming, then you?ve found the perfect book! "Game Programming for Teens" doesn?t expect you to have any experience with programming. You?ll learn everything you need to know along the way. You?ll use Blitz Basic, an easy-to-learn programming language that the author will teach you. As you work your way through the book, you?ll learn everything you need to know to create a complete game. Graphics, animation, sound and music, and artificial intelligence are all covered. By the end of the book, you will have created your very first computer game! Game programming doesn?t have to be difficult. With a copy of this book and your own curiosity, you?re off to the perfect start.

About the Author
Maneesh Sethi is a...


Game Programming for Teens with CDROM
Maneesh Singh Sethi
1592008348
May 2005
Paperback
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Book Description
You?ve played plenty of games. Now it?s time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game?from graphics and animation to sound and music. You?ll even learn how to incorporate artificial intelligence. You don?t have to have any programming experience to get started. You?ll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn?t have to be difficult. With a copy of this book and your own curiosity, you?re off to the perfect start!

About the Author
Maneesh Sethi is a student at Stanford University in...


Photoshop Elements 4: The Missing Manual (Missing Manual)
Barbara Brundage
0596101589
October 31, 2005
Paperback
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Book Description
The popularity of digital cameras continues to grow exponentially. They are now more powerful, feature rich, and affordable--turning digital photography into a mainstream interest. And with Photoshop Elements, Adobe has created the most popular photo-editing program on the planet. Learning how to work Photoshop Elements and manage digital photos can be a challenge for anyone just getting started--from the hobbyist to the pro photographer. With the latest Photoshop Elements 4 update, Adobe delivers a powerful new program that provides photo editing and organizing functionality with improved performance. The updated version also includes new, more intuitive features that are streamlined and easier to use--when the photographer has the right learning tool in hand.

With Photoshop Elements 4: The Missing...



Brain Building Games: 176 Fun Puzzles and tips to Develop Your Memory, Math, and Language Skills
Allen D. Bragdon
0760733171
December 2002
Hardcover
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Beginning Game Programming
Michael Morrison
0672326590
July 2004
Paperback
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Book Description

If you are hooked on video games and have a basic knowledge of C++ and visual programming, you will be hooked on Beginning Game Programming. Clear, practical lessons based on C++ programming are the basis of this book's lessons. By focusing on the Windows API to construct games, you will learn game theory in double-buffered graphics, sprite animation, digitized sound effects and music. A fully functional game engine provided on CD, along with tools, code and graphics, will give you the ability to create your own games in the future. Learn the art and science of game programming with help from Beginning Game Programming.

About the Author

Michael Morrison is a writer, developer, toy inventor and author of a variety of computer technology books and...



CSI: Crime Scene Investigation The Board Game
Specialty Board Games
064156483X
March 2004
Other Format
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GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
Matt Pharr, Randima Fernando
0321335597
March 3, 2005
Hardcover
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From the Back Cover
GPU Gems 2 isn’t meant to simply adorn your bookshelf—it’s required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you’re serious about graphics, this book will take you to the edge of what the GPU can do.”

—Remi Arnaud, Graphics Architect at Sony Computer Entertainment“The topics covered in GPU Gems 2 are critical to the next generation of game engines.”

—Gary McTaggart, Software Engineer at Valve, Creators of Half-Life and Counter-Strike

This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units (GPUs). As GPUs find their way...



OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2
Dave Shreiner
0321335732
July 2005
Textbook Paperback
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Book Review
The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.

The guide uses code examples in C and is targeted at programmers who have experience in coding yet are new to coding for OpenGL applications. The opening chapters go into descriptive detail of how OpenGL, the software interface for hardware 3-D chipsets, works and what you can expect from it, which turns out to be much more than you might have thought. Color plates are used, for example, to show how OpenGL handles such effects as motion blur and depth-of-field blur, in...



Advanced 3D Game Programming All in One with CDROM
Kenneth C. Finney
1592007333
Aug 2005
Paperback
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Book Description
Take your 3D game programming skills to the next level! "Advanced 3D Game Programming All in One" uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. "Advanced 3D Game Programming All in One" reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so you can create your own amazing games just like the pros.

About...


Managed DirectX 9 Graphics and Game Programming, Kick Start
Tom Miller
0672325969
October 2003
Paperback
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Book Description
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.

About the Author
Tom Miller is the development lead for Managed DirectX, as well as the designer of the API....


Programming Game AI by Example
Mat Buckland
1556220782
November 2004
Paperback
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Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

From the Inside Flap
"Programming Game AI by Example stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust enough for real games. This book is a must-have for anyone new to the field, and has tips for the seasoned professional as well. I wish I had read it eight years ago!" ---Jeff Orkin, AI architect, Monolith Productions, No One Lives Forever 2 and F.E.A.R "...a nice combination of a lot of really useful...


Physics for Game Developers
David M. Bourg
0596000065
November 2001
Paperback
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Book Review
Aimed at the game developer or student/hobbyist interested in physics, Physics for Game Developers reviews all the math for creating realistic motion and collisions for cars, airplanes, boats, projectiles, and other objects along with C/C++ code for Windows. While this authoritative guide isn't for the math-averse, the author's clear presentation and obvious enthusiasm for his subject help make this book a compelling choice for anyone faced with adding realistic motion to computer games or simulations.

It's the clear, mathematical presentation here that makes this title a winner. Starting with the basics of Newtonian mechanics, the author covers all the basic equations needed to understand velocity, acceleration, kinematics, and kinetics, among other concepts. A knowledge of college math (including calculus) is assumed....



PSP Hacks, Mods, and Expansions
Dave Prochnow
0071469087
Dec 2005
Paperback
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Book Description
The popular Sony PlayStation Portable (PSP) is the most advanced handheld video game system on the market today -- capable of doing much more than most owners realize. This book is required reading for those of you who want to "tinker under the hood" and discover the full capabilities and hidden features and functions of PSP. You will be able to easily convert and customize your gaming device into a versatile digital companion that allows you to: View movies and pictures Listen to music Browse the web Increase memory Customize your favorite games Upgrade PSP hardware and software Integrate the iPod into the PSP world Use any memory stick with the PSP Listen to MP3s and watch movie videos from the PSP The companion website will contain sample PSPcasts and movies as well as the entire book in special...


The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine
Edward F. Maurina III
1568812841
March 28, 2006
Paperback
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Book Description
The author takes readers on an in-depth walkthrough of the Torque Game Engine—one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine’s inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers * Step-by-step examples, * Detailed system descriptions, * In-depth references, * Practical tips, tricks, and more that will provide readers all they need to understand the Torque Game Engine.


Beginning Game Programming with CDROM
Jonathan S. Harbour
1592005853
Oct 2004
Paperback
·
 
Book Description
Learn the essential skills needed to demystify game programming and harness the power of Windows® and DirectX®. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library?great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support,...


Mastering Unreal Technology : The Art of Level Design
Jason Busby, et al
0672326922
December 2, 2004
Paperback
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Book Description
Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry's top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments. Mastering Unreal Technology will help put you on the cutting-edge of gaming technology.


Digital Photography For Dummies
Julie Adair King
0764598023
September 2005
Paperback
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Book Review
If you're comfortable with the concept of photography but find the digital part a stumbling block, Digital Photography for Dummies will get you over the hump.

Author Julie Adair King, a photographer and graphics-software specialist, deftly explains such concepts as resolution, f-stop, and compression. She is also refreshingly upfront about the differences between film-based and digital photography, spelling out the latter's shortcomings early on. Her advice on all aspects of the field is well thought out and simple without being condescending. She informs readers, for example, that you needn't use high-pixel resolutions simply for placing images on a Web page. Such tips will come as a relief to fledgling photographers on a budget, or novices who may have thought they had to use the highest-quality settings at all...



Programming Believable Characters for Computer Games with CDROM
Penny Baillie de-Byl
1584503238
Jan 2004
Paperback
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Book Description
Brings the current research and tools for creating believable characters into the hands of programmers and students in a practical, tutorial-based approach.

About the Author
DR. PENNY BAILLIE-DE BYL (Australia) has been researching in the area of artificial intelligence since 1995. She has had a number of international conference papers, journal papers, several book chapters, and a book published in this area. During her twelve-year career as a university lecturer she has consulted as a computer programmer, systems simulator, and Web site application engineer. Dr. Baillie-de Byl currently works at the University of Southern Queensland in Australia where she teaches computer programming, computer graphics and computer game development.


Crouching Buzzard, Leaping Loon (Meg Langslow Series #4)
Donna Andrews
0312939590
February 2006
Mass Market Paperback
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From Publishers Weekly
In Agatha and Anthony-winner Andrews's fourth wacky bird-themed mystery (Murder with Peacocks, etc.), Meg Langslow, a temporary switchboard operator at her brother Rob's computer-game company, Mutant Wizards, must find the real killer when Rob, who made his fortune from a game called Lawyers from Hell, is accused of strangling the office pest to death with a computer mouse cable. Keeping exposition to a minimum, the author lets crackling dialogue propel the plot. The office boasts a menagerie of remarkable pets, notably George, a buzzard with only one wing who has a perch by Meg's desk. There's a smile on nearly every page and at least one chuckle per chapter. The denouement may stretch credibility, but getting there is such fun it scarcely matters.Copyright 2003 Reed Business Information, Inc. --This text...


Programming Windows Presentation Foundation
Chris Sells, Ian Griffiths
0596101139
September 12, 2005
Paperback
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Book Description
Windows Presentation Foundation (WPF) (formerly known by its code name "Avalon") is a brand-new presentation framework for Windows XP and Windows Vista, the next version of the Windows client operating system. For developers, WPF is a cornucopia of new technologies, including a new graphics engine that supports 3-D graphics, animation, and more; an XML-based markup language (XAML) for declaring the structure of your Windows UI; and a radical new model for controls.

Programming Windows Presentation Foundation, authored by Microsoft Software Legend Chris Sells and WPF guru Ian Griffiths, is the book you need to get up to speed on WPF. By page two, you'll have written your first WPF application, and by the end of Chapter 1, "Hello WPF," you'll have completed a rapid tour of the framework and its major...



Programming a Multiplayer FPS in DirectX (Game Development Series)
Vaughan Young
1584503637
December 20, 2004
Paperback
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Book Description
If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included?you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your...


Resident Evil(R) 4 Official Strategy Guide (Signature Series)
Dan Birlew
0744003466
January 5, 2005
Paperback
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Book Description

BradyGames' Resident Evil 4 Official Strategy Guide includes the following:Comprehensive walkthrough leading players through every scenario.Expert boss tactics to defeat all beasts, including the new enemies.Highly detailed maps.Complete item and weapon rosters, bestiary, and character bios.Signature Series guide includes bonus coverage, and exclusive foldout and more!
Platform: GameCube

Genre: Action/Adventure

This product is available for sale in North America only.


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