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On Intelligence

0805074562


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Book Review
Jeff Hawkins, the high-tech success story behind PalmPilots and the Redwood Neuroscience Institute, does a lot of thinking about thinking. In On Intelligence Hawkins juxtaposes his two loves--computers and brains--to examine the real future of artificial intelligence. In doing so, he unites two fields of study that have been moving uneasily toward one another for at least two decades. Most people think that computers are getting smarter, and that maybe someday, they'll be as smart as we humans are. But Hawkins explains why the way we build computers today won't take us down that path. He shows, using nicely accessible examples, that our brains are memory-driven systems that use our five senses and our perception of time, space, and consciousness in a way that's totally unlike the relatively simple structures of...


Artificial Intelligence: A Modern Approach
Stuart J. Russell
0137903952
February 2003
Textbook Hardcover
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Book Review
Artificial Intelligence: A Modern Approach introduces basic ideas in artificial intelligence from the perspective of building intelligent agents, which the authors define as "anything that can be viewed as perceiving its environment through sensors and acting upon the environment through effectors." This textbook is up-to-date and is organized using the latest principles of good textbook design. It includes historical notes at the end of every chapter, exercises, margin notes, a bibliography, and a competent index. Artificial Intelligence: A Modern Approach covers a wide array of material, including first-order logic, game playing, knowledge representation, planning, and reinforcement learning. --This text refers to an out of print or unavailable edition of this title.

Book...


Paradigms of Artificial Intelligence Programming: Case Studies in Common Lisp
Peter Norvig
1558601910
January 1992
Textbook Paperback
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Book Review
This is an overview of classical artificial intelligence (AI) programming via actual implementation of landmark systems (case studies). For the student interested in AI, Paradigms of Artificial Intelligence Programming is an invaluable history lesson. Even the programmer who is relatively uninterested in AI will find value in the book's basic introduction to Lisp and case studies written in Lisp. But perhaps the book's best feature is its information on efficiency considerations in Lisp. Paradigms of Artificial Intelligence Programming is worth purchasing for these discussions alone, which provide a wealth of useful guidelines for optimizing your code.

Book Description
Paradigms of AI Programming teaches advanced Common Lisp techniques in the context of building major AI...


Access Denied
Donna Andrews
0425200655
Nov 2005
Paperback
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From Publishers Weekly
Starred Review. Expert plotting and a highly original heroine lift Andrews's third entry in her Agatha Award–winning series starring an almost-sentient computer (after 2003's Click Here for Murder). "Artificial Intelligence Personality" Turing Hopper has been monitoring the credit cards of notorious criminal-at-large Nestor Garcia, waiting for signs of activity. When suddenly thousands of dollars of purchases begin appearing, Turing traces them to deliveries to a vacant house in northern Virginia. For Garcia to be using his credit card in such a manner is highly suspicious, so Turing and "her" assistants, including human friends Tim and Maude, who work for Washington's Universal Library, start investigating. Tim watches the vacant house, but when a dead body turns up, Tim could well be the police's only...


Fundamentals of Neural Networks

0133341860


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Book Description
Providing detailed examples of simple applications, this new book introduces the use of neural networks. It covers simple neural nets for pattern classification; pattern association; neural networks based on competition; adaptive-resonance theory; and more. For professionals working with neural networks.

Book Info
Features systematic discussions of all major neural nets. Author shows architectures in a similar format for all networks and illustrates the similarities and differences among them. DLC: Neural networks (Computer science)

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An Introduction to Artificial Intelligence
Philip C. Jackson
048624864X
June 1985
Paperback
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Book Description
This comprehensive, easy-to-read survey of how machines (computers) can be made to act intelligently explores problem-solving methods, representation and models, game playing, automated understanding of natural languages, heuristic scene analysis, specific artificial intelligence accomplishments and other related topics. With 132 illustrations.


On Intelligence
Jeff Hawkins
0805078533
Aug 2005
Paperback
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Book Review
Jeff Hawkins, the high-tech success story behind PalmPilots and the Redwood Neuroscience Institute, does a lot of thinking about thinking. In On Intelligence Hawkins juxtaposes his two loves--computers and brains--to examine the real future of artificial intelligence. In doing so, he unites two fields of study that have been moving uneasily toward one another for at least two decades. Most people think that computers are getting smarter, and that maybe someday, they'll be as smart as we humans are. But Hawkins explains why the way we build computers today won't take us down that path. He shows, using nicely accessible examples, that our brains are memory-driven systems that use our five senses and our perception of time, space, and consciousness in a way that's totally unlike the relatively simple structures of...


Programming Believable Characters for Computer Games with CDROM
Penny Baillie de-Byl
1584503238
Jan 2004
Paperback
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Book Description
Brings the current research and tools for creating believable characters into the hands of programmers and students in a practical, tutorial-based approach.

About the Author
DR. PENNY BAILLIE-DE BYL (Australia) has been researching in the area of artificial intelligence since 1995. She has had a number of international conference papers, journal papers, several book chapters, and a book published in this area. During her twelve-year career as a university lecturer she has consulted as a computer programmer, systems simulator, and Web site application engineer. Dr. Baillie-de Byl currently works at the University of Southern Queensland in Australia where she teaches computer programming, computer graphics and computer game development.


Godel Escher Bach: An Eternal Golden Braid
Douglas R. Hofstadter
0465026567
February 1999
Paperback
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Book Review
Twenty years after it topped the bestseller charts, Douglas R. Hofstadter's Gödel, Escher, Bach: An Eternal Golden Braid is still something of a marvel. Besides being a profound and entertaining meditation on human thought and creativity, this book looks at the surprising points of contact between the music of Bach, the artwork of Escher, and the mathematics of Gödel. It also looks at the prospects for computers and artificial intelligence (AI) for mimicking human thought. For the general reader and the computer techie alike, this book still sets a standard for thinking about the future of computers and their relation to the way we think.

Hofstadter's great achievement in Gödel, Escher, Bach was making abstruse mathematical topics (like undecidability, recursion, and 'strange loops') accessible and...



Speaker for the Dead
Orson Scott Card
0812550757
August 1994
Mass Market Paperback
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Book Review
Ender Wiggin, the hero and scapegoat of mass alien destruction in Ender's Game, receives a chance at redemption in this novel. Ender, who proclaimed as a mistake his success in wiping out an alien race, wins the opportunity to cope better with a second race, discovered by Portuguese colonists on the planet Lusitania. Orson Scott Card infuses this long, ambitious tale with intellect by casting his characters in social, religious and cultural contexts. Like its predecessor, this book won both the Hugo and Nebula Awards. --This text refers to the Hardcover edition.

From Publishers Weekly
Card's novel Ender's Game introduced Ender Wiggin, a young genius who used his military prowess to all but exterminate the "buggers," the first alien race mankind had ever encountered....


Design & Development of Expert Systems & Neural Networks
Jay Liebowitz
002380131X
Jan 1994
Hardcover
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Data Mining: Practical Machine Learning Tools and Techniques, Second Edition (Morgan Kaufmann Series in Data Management Systems)
Ian H. Witten, Eibe Frank
0120884070
June 8, 2005
Paperback
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Review
"I was a big fan of the first edition and I'm excited about this new edition."
--Peter Norvig, Director of Search Quality, Google, Inc.

"This book presents this new discipline in a very accessible form: both as a text to train the next generation of practitioners and researchers, and to inform lifelong learners like myself. Witten and Frank have a passion for simple and elegant solutions. They approach each topic with this mindset, grounding all concepts in concrete examples, and urging the reader to consider the simple techniques first, and then progress to the more sophisticated ones if the simple ones prove inadequate.

If you have data that you want to analyze and understand, this book and the associated Weka toolkit are an excellent way to start."
--From the foreword by Jim Gray, Microsoft Research ...


Machine Learning
Thomas M. Mitchell
0070428077
Mar 1997
Hardcover
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Book Description
This exciting addition to the McGraw-Hill Series in Computer Science focuses on the concepts and techniques that contribute to the rapidly changing field of machine learning--including probability and statistics, artificial intelligence, and neural networks--unifying them all in a logical and coherent manner. Machine Learning serves as a useful reference tool for software developers and researchers, as well as an outstanding text for college students.

Book Info
Presents the key algorithms and theory that form the core of machine learning. Discusses such theoretical issues as How does learning performance vary with the number of training examples presented? and Which learning algorithms are most appropriate for various types of learning tasks? DLC: Computer algorithms. ...


Our Molecular Future: How Nanotechnology, Robotics, Genetics, and Artificial Intelligence Will Transform Our World
Douglas Mulhall
1573929921
April 2002
Hardcover
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From Publishers Weekly
When Mulhall sees the future, he pictures every home having a virtually cost-free desktop fabricator, not unlike an ink jet printer, that is able to create any three-dimensional object desired; he envisions being able to change the color of a car, or clothes, simply by speaking. Mulhall, who heads an environmental software consultancy, believes that nanotechnology, the ability to rearrange individual atoms, will lead to technological advances that will change every aspect of our world, including our own species. Mulhall' s exuberance, however, does not fully compensate for his repetitiveness and lack of specificity when he postulates that nanotechnology will lead to such leaps forward in computing power that we will soon create robots capable of independent thought, emotional response and reproduction. We will,...


Programming Game AI by Example
Mat Buckland
1556220782
November 2004
Paperback
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Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

From the Inside Flap
"Programming Game AI by Example stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust enough for real games. This book is a must-have for anyone new to the field, and has tips for the seasoned professional as well. I wish I had read it eight years ago!" ---Jeff Orkin, AI architect, Monolith Productions, No One Lives Forever 2 and F.E.A.R "...a nice combination of a lot of really useful...


Hyperion
Dan Simmons
0553283685
December 1995
Mass Market Paperback
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Amazon.com
On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope--and a terrible secret. And one may hold the fate of humanity in his hands. A stunning tour de force, this Hugo Award-winning novel is the first volume in a remarkable new science fiction epic by the author of The Hollow Man.

The New York Times Book Review, Gerald Jonas
Each of [the pilgrim's] stories would make a superb novella on its own.

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Hands-On AI with Java
Edwin Wise
0071424962
Jan 2004
Paperback
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Book Description
Demystify AI and Make It Work -- or Play! * Give your robot uncanny abilities * Build programs that work intelligently with humans * Add smarts to computer games * Program optimal path-finding for machining and robotics LEARN ARTIFICIAL INTELLIGENCE WITH DO-IT-YOURSELF PROJECTS Edwin Wise'' Hands-On AI with Java shows you how to put AI techniques to work in a wide variety of useful and entertaining ways. Robot builders, hobbyists, game developers, automated-help-desk programmers, and even manufacturing engineers can take advantage of Wise's clear explanations and generous samples of customizable Java code. This book shows you how to: * Give computer game characters role-playing and decision-making skills * Simulate evolution to find solutions to hard problems * Develop machine-to-human text interactions for...


Learning Bayesian Networks
Richard E. Neapolitan
0130125342
April 1, 2003
Hardcover
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Book Description
Bayesian networks are graphical structures for representing the probabilistic relationships among a large number of variables and for doing probabilistic inference with those variables. During the 1980s, a good deal of related research was done on developing Bayesian networks (belief networks, causal networks, influence diagrams), algorithms for performing inference with them, and applications that used them. However, the work was scattered throughout research articles. My purpose in writing the 1990 text Probabilistic Reasoning in Expert Systems was to unify this research and to establish a textbook and reference for the field which has come to be known as "Bayesian networks." The 1990s saw the emergence of excellent algorithms for learning Bayesian networks from data. However, by 2000 there still seemed to be...


Xenocide
Orson Scott Card
0812509250
August 1992
Mass Market Paperback
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Book Review
Orson Scott Card's Xenocide is a space opera with verve. In this continuation of Ender Wiggin's story, the Starways Congress has sent a fleet to immolate the rebellious planet of Lusitania, home to the alien race of pequeninos, and home to Ender Wiggin and his family. Concealed on Lusitania is the only remaining Hive Queen, who holds a secret that may save or destroy humanity throughout the galaxy. Familiar characters from the previous novels continue to grapple with religious conflicts and family squabbles while inventing faster-than-light travel and miraculous virus treatments. Throw into the mix an entire planet of mad geniuses and a self-aware computer who wants to be a martyr, and it's hard to guess who will topple the first domino. Due to the densely woven and melodramatic nature of the story, newcomers to Ender's...


The Grid 2: Blueprint for a New Computing Infrastructure (The Morgan Kaufmann Series in Computer Architecture and Design)
Ian Foster, Carl Kesselman
1558609334
November 18, 2003
Hardcover
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Book Review
Beyond the Net, say Foster, Kesselman, and a host of impressive contributors, lies the Grid. While the Net allows users everywhere to share information, the Grid will allow users to share raw computing power. The goal is to put full supercomputing capabilities into the hands of anyone who needs it while providing for more efficient use of the supercomputers of tomorrow. The potential benefits to science, government, and business may well be beyond imagination.

Foster and Kesselman have gathered together essays, proposals, and ruminations of more than 30 distinguished stars of the high-speed computing and networking world in order to do four things: make the case for developing computational grids, provide ideas on how such grids may be designed, demonstrate how the grids might be used, and point out the research still...



Application of Artificial Intelligence in Process Control
L. Boullart
0080420176
June 1993
Paperback
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Book Description
This book is the result of a united effort of six European universities to create an overall course on the appplication of artificial intelligence (AI) in process control. The book includes an introduction to key areas including; knowledge representation, expert, logic, fuzzy logic, neural network, and object oriented-based approaches in AI. Part two covers the application to control engineering, part three: Real-Time Issues, part four: CAD Systems and Expert Systems, part five: Intelligent Control and part six: Supervisory Control, Monitoring and Optimization.


Learning with Multiple Representations
H. P. a. Boshuizen
008043343X
Jan 1999
Hardcover
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Review
Arthur B. Markman, Department of Psychology, University of Texas
...the volume explores a wide range of important topics that deal with multiple representations, and thus provides a nice introduction to research in this area. This strength must be emphasized, as the coordination of multiple representations is topic that has not received as much attention in cognitive science as it deserves....the book will be of value for researchers who are already well-versed in general issues of representation and are interested in the state of the art in research on the role of multiple representations in education and expert performance....it is clear that expert performance requires the coordination of multiple representations and that the education of future expert performance requires the coordination of multiple representations and...


Neuromancer
William Gibson
0441569595
May 1995
Mass Market Paperback
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Book Review
Here is the novel that started it all, launching the cyberpunk generation, and the first novel to win the holy trinity of science fiction: the Hugo Award, the Nebula Award and the Philip K. Dick Award. With Neuromancer, William Gibson introduced the world to cyberspace--and science fiction has never been the same. Case was the hottest computer cowboy cruising the information superhighway--jacking his consciousness into cyberspace, soaring through tactile lattices of data and logic, rustling encoded secrets for anyone with the money to buy his skills. Then he double-crossed the wrong people, who caught up with him in a big way--and burned the talent out of his brain, micron by micron. Banished from cyberspace, trapped in the meat of his physical body, Case courted death in the high-tech underworld. Until a shadowy...


Non-Functional Requirements in Software Engineering (THE KLUWER INTERNATIONAL SERIES IN SOFTWARE ENGINEERING Volume 5) (International Series in Software Engineering)
Lawrence Chung, et al
0792386663
October 1, 1999
Hardcover
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Book Description
Non-Functional Requirements in Software Engineering presents a systematic and pragmatic approach to `building quality into' software systems. Systems must exhibit software quality attributes, such as accuracy, performance, security and modifiability. However, such non-functional requirements (NFRs) are difficult to address in many projects, even though there are many techniques to meet functional requirements in order to provide desired functionality. This is particularly true since the NFRs for each system typically interact with each other, have a broad impact on the system and may be subjective. To enable developers to systematically deal with a system's diverse NFRs, this book presents the NFR Framework. Structured graphical facilities are offered for stating NFRs and managing them by refining and...


The Age of Spiritual Machines: When Computers Exceed Human Intelligence
Ray Kurzweil
0140282025
January 2000
Paperback
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Book Review Reviews
How much do we humans enjoy our current status as the most intelligent beings on earth? Enough to try to stop our own inventions from surpassing us in smarts? If so, we'd better pull the plug right now, because if Ray Kurzweil is right we've only got until about 2020 before computers outpace the human brain in computational power. Kurzweil, artificial intelligence expert and author of The Age of Intelligent Machines, shows that technological evolution moves at an exponential pace. Further, he asserts, in a sort of swirling postulate, time speeds up as order increases, and vice versa. He calls this the "Law of Time and Chaos," and it means that although entropy is slowing the stream of time down for the universe overall, and thus vastly increasing the amount of time between major events, in the eddy of...


Artificial Intelligence in Agriculture 2001ifac Proceedings Volume (Ipv)
I. Farkas
0080435637
Oct 2001
Paperback
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Book Description
This Proceedings contains the papers presented at the AIA'2001 Workshop on "Artificial Intelligence in Agriculture", held at the Hotel Eben in Budapest and the Campus of the Szent István University Gödöllo, Hungary, on 6-8 June 2001.

The papers demonstrate the aim of the workshop, which was to bring together leading researchers and practitioners from academy and industry in order to favour the emergence or consolidation of bridges between AI and its applications in Agriculture and domains connected to it (in particular, environmental sciences).

This Proceedings concentrate on five main topic areas: Fundamentals, Decision tools; Neural networks; Quality and measurements; Fuzzy modelling and control and Modelling and control.


AI Game Programming Wisdom 3 (Game Development Series)
Steve Rabin
1584504579
March 9, 2006
Hardcover
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Book Description
AI Game Programming Wisdom 3 grants you an insider's look at cutting-edge AI techniques used by industry professionals in such games as Fable, Halo 2, and the Battlefield series. Successful commercial games like these require years of research and development in order to deliver exciting, new gameplay experiences. The wealth of knowledge gained through this hard work is invaluable and by sharing it, the 50+ authors in this book have generously given you the tools and techniques you need to build top tier games. In AI Game Programming Wisdom 3, you'll find an entirely new collection of exclusive tips, tricks, techniques, algorithms, and architectures that can't be found anywhere else. And as with previous volumes, the goal of this book is to offer useful, insightful, and clever ideas to help expand your own personal AI...


AI Game Programming Wisdom (with CD-ROM) (Game Development Series)
Steve Rabin
1584500778
March 12, 2002
Hardcover
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Book Description
Takes an inclusive view of AI that assumes game AI involves anything an AI programmer might have to program to make intelligent characters. Provides insightful new ideas and techniques that can be easily integrated into your own games. CD-ROM included.

Book Info
Takes an inclusive view of AI that assumes game AI involves anything an AI programmer might have to program to make intelligent characters. Provides insightful new ideas and techniques that can be easily integrated into your own games. CD-ROM included.

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Microsoft(r) SQL Server(tm) 2000 Analysis Services Step by Step
OLAP Train, Reed Jacobson
0735609047
September 6, 2000
Paperback
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Book Description
MICROSOFT SQL SERVER 2000 ANALYSIS SERVICES STEP BY STEP is the fast, complete self-training course on the powerful data-analysis services in Microsoft SQL Server 2000. It's designed to quickly show you why multidimensional data cubes are such a powerful, popular analysis method, and teach you the pitfalls and design strategies behind using data-warehousing techniques. The book's easy-to-follow lessons begin with clear objectives and include real-world business examples. All in all, it's the fastest way to become fully conversant with Microsoft Analysis Services and the solutions you can build with them.

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