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The Cinema 4D 9/ 9. 1 Handbook
Adam Watkins
1584504021
Mar 2005
Paperback
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Book Description
If you are new to Cinema 4D ? this is the book to get you started. Despite its ease of use Maxon?s Cinema 4D R9 is an incredibly powerful and diverse package. The Cinema 4D 9/9.1 Handbook teaches how to harness this power and flexibility through a project-based approach that allows you to create impressive projects as you learn C4D?s array of tools and functions. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, you will learn ideas and techniques not covered in the manuals. You will also learn about the theory and why things work the way they do. Plus, if you have been using earlier versions of C4D, this volume will get you up to speed with the new tools and functions quickly. Cinema 4D R9/9.1 is a...


Character Design Studio: Create Cutting-Edge Cartoon Figures for Comic Books, Computer Games, and Graphic Novels
Chris Patmore
0760758557
March 2005
Paperback
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Book Description
Character design art book


3ds Max 8 Bible (Bible (Wiley))
Kelly L. Murdock
0471786187
April 10, 2006
Paperback
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Book Description
If 3ds Max 8 can do it, you can do it too ...

Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you.

Inside, you'll find complete coverage of 3ds Max 8
* Model a detailed creature right away with the Quick Start tutorial
* Add realistic and dynamic hair, fur, and cloth to your models
*...


3ds Max 8 Essentials
Autodesk
0240807901
Dec 2005
Paperback
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Review
"A thorough tome...(it) will take you through the key features of this powerful tool, saving you days of trial and error experimentation." - Imagine magazine

Book Description
Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the...


3D Graphics & Animation
Mark Giambruno
0735712433
June 2002
Paperback
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Book Description
3d Graphics & Animations is the book to help readers break into the 3D marketplace. Learn from the experiences of working professionals as shared through insightful interviews.As a second edition, this book builds on the well-received segments of the first edition to cover the basics of 3D in general terms starting with "What is 3D?" and progressing step-by-step through modeling, texturing, lighting and animation. The book also offers coverage of such related topics as developing a story concept, storyboarding, and putting together a demo real and portfolio. It even provides interview tips! New elements in this second edition include interviews from industry leaders as well as application specific tutorials for 3ds max 4, Maya 4, and LightWave 7 that are included on the CD.

Book...


Math for 3D Game Programming & Computer Graphics
Eric Lengyel
1584502770
Nov 2003
Hardcover
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Book Description
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential...


Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering
Ton Roosendaal
1593270410
June 2004
Paperback
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blogcritics.org, August 2004
"an invaluable aid to understanding the program and its possibilities"

Book Description
Blender is the first and only fully-integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, and realtime interactive 3D with cross-platform compatibility--all for free. Originally developed by Not a Number (NaN) as a commercial product, Blender has since been released as free software, with the sources available under GNU GPL. The Official Blender 2.3 Guide is an introduction to the sometimes complicated Blender interface and a complete guide to everything that Blender can do. Written by the designers who created and currently maintain Blender, the book covers methods of designing models, materials, and light; rendering 3D scenes;...


Introduction to 3D Game Programming with DirectX 9.0
Frank D. Luna
1556229135
June 2, 2003
Paperback
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Book Description
This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.

About the Author
Frank Luna is a programmer for Hero Interactive. He has been programming interactive 3D graphics for more than five years, and has been using DirectX since its fifth iteration. He lives in Los Angeles, California. Technical editor Rod Lopez is a senior programmer at Digital Illusions CE and has been developing games full time for more than seven years.


Digital 3D Design
Simon Danaher
1592003915
Sept 2004
Paperback
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Book Description
"Digital 3D Design" tackles every aspect of this cutting-edge field, offering clear explanations backed up by brilliant illustrations that bring even the most advanced concepts to life. Take a look at 3D in the real world as you cover the ways in which 3D graphics are used by designers working in advertising, industrial prototyping, art, and entertainment. Bridge the gap between conventional 2D and 3D design as you learn how to think in 3D, cover the rules of perspective, and learn how to simulate 3D with 2D tools. Cover the 3D process from basic modeling, through surfacing and lighting, to rendering and animation. The Artist's Toolkit offers all the advice you need to buy and configure your 3D workstation and includes discussion of both hardware and software. Wrap up with advanced tips to help you create more...


The Art of Maya

1894893824
Feb 2005
Paperback
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Book Description
The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who've garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need.

Understand:
* 3D Computer Graphics
* Time and Space
* Animation
* Setting Keys
* Non-linear Animation
* Rigid Body Dynamics
* Modeling
* NURBS
* Polygons
* Subdivision Surfaces
*...


3D Construction Modeling
Dennis Fukai
0976274108
October 2004
Paperback
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Mark Carvalho, SketchUp Education and Training, @Last Software, Boulder CO, October 2004
A fantastic book! SketchUp users will be thrilled, what a great way to communicate 3D modeling to the construction industry!

Michael LeFevre, AIA, Holder Construction Company, Atlanta, Georgia, October 2004
The comic style is simple and enjoyable to read. SketchUp is great for training, preconstruction, and testing design and construction.

See all Editorial Reviews


3D Computer Graphics
Andrew S. Glassner
1558213058
July 1994
Paperback
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Book Description
An introduction to the principles and hardware used to create three dimensional images and animations.


3D Graphics
R. J. Wolfe
0195113950
Sept 1999

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Book Description
Richly illustrated, 3D Graphics: A Visual Approach presents a visual introduction to the exciting world of computer graphics and covers important rendering techniques including bump, texture, and environment mapping. Through a technique called Visual Analysis, a reader learns to identify
graphics effects visually by looking for a few cues. Cues and concepts are presented in an easy-to-advanced order, with more complex cues building from simpler ones. After finishing the book, a person will have a good feel for the range and visual effect of rendering algorithms.
Accompanying 3D Graphics: A Visual Approach is a CD containing the TERA software. TERA (Tool for Exploring Rendering Algorithms) provides visual examples illustrating chapter topics and helps reinforce key concepts in an enjoyable way. With over...


3D Game Textures: Create Professional Game Art Using Photoshop
Luke Ahearn
0240807685
February 21, 2006
Paperback
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Review
"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop

Book Description
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks and tools of the trade. Learn how to create everything from bullet...


Creating Motion Graphics with After Effects, Volume 2: Advanced Techniques
Trish Meyer
1578202698
August 2005
Textbook Paperback
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Steve Kilisky, Senior Product Manager, Adobe After Effects
"I can't think of anyone more qualified to show you how to get the most out of After Effects..." --This text refers to the Paperback edition.

Alex Lindsay, ex-ILM/JAK Films, founder dvGarage
"From my earliest days using AE, I owe much of what I know to Trish and Chris' classes and books." --This text refers to the Paperback edition.

See all Editorial Reviews


3D Computer Graphics with CDROM
Alan Watt
0201398559
Dec 1999
Hardcover
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Book Review
The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-ROM full of examples and updated information on graphics and rendering algorithms. The book discusses many of the techniques that have evolved in the seven years since the previous edition was published.

3D Computer Graphics is a textbook, and it's designed for serious programmers creating graphics applications (not end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few).

...



The Official Blender GameKit: Interactive 3D for Artists
Ton Roosendaal, Carsten Wartmann
1593270046
May 2003
Paperback
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Robert Richmond, TechIMO.com, 6/28/03
"Anyone interested in 3D graphics needs to closely examine this book, the 3D tutorials alone are well worth the cost."

Book Description
Begins with an extensive introduction to 3D graphics, explaining basic concepts and the Blender interface. Step-by-step tutorials teach the art of creating and animating models, then show how to turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python and the advanced reference section. The CD-ROM contains 10 playable and editable Blender game demos, all created by the renowned art department of Not a Number-Blender's original developers. The CD-ROM includes all files needed for the tutorials as well as copies of Blender...


Illustrator CS2 for Windows and Macintosh: Visual QuickStart Guide
Elaine Weinmann
0321336569
August 2005
Paperback
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Book Description
If you're looking forward to using cool new tools like Illustrator CS2's Live Trace or Live Paint in your vector artwork, or eager to take advantage of its more than 200 professionally designed templates, you'll need to get up to speed on every aspect of Illustrator CS2 now with this Visual QuickStart Guide! As the standard Illustrator text in many design schools, this popular, task-based best seller has taught a generation of users how to make the most out of Adobe's vector-graphics powerhouse. Now it’s back--revised and updated--to teach the next. Using simple step-by-step instructions, loads of screen shots, and an array of time-saving tips and tricks, this volume represents the quickest route to Illustrator CS2 proficiency. Clearly marked locators indicate new and improved features (such as...


OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2
Dave Shreiner
0321335732
July 2005
Textbook Paperback
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Book Review
The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.

The guide uses code examples in C and is targeted at programmers who have experience in coding yet are new to coding for OpenGL applications. The opening chapters go into descriptive detail of how OpenGL, the software interface for hardware 3-D chipsets, works and what you can expect from it, which turns out to be much more than you might have thought. Color plates are used, for example, to show how OpenGL handles such effects as motion blur and depth-of-field blur, in...



3D Game Programming All in One (Course Technology PTR Game Development Series)
Kenneth C Finney
159200136X
April 19, 2004
Paperback
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Book Description
Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world. If you believe that you can create games that are as cool as?or cooler than?the ones you?ve been playing, now?s your chance to prove it. This book will give you the training, experience, and tools you need to turn your ideas into reality. Using a well-defined toolkit of programs, knowledge, skills, and ideas "3D Game Programming All in One" covers each step required to make a fully featured game. You?ll cover everything from opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music. All you need to begin your journey is a creative idea and the enthusiasm to bring that idea to life.

...


The Inventor Mentor
Josie Wernecke
0201624958
Mar 1994
Paperback
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Book Info
Teaches you how to incorporate 3D interaction techniques, animation, and realistic imagery into your graphics applications. Paper. DLC: Objectoriented programming (Computer science)

From the Back Cover
Silicon Graphics, Inc., has developed two important software standards for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping.Open Inventor is an object-oriented 3D toolkit built on OpenGL that...


Deconstructing the Elements with 3ds Max
Pete Draper
024052019X
June 2006
Paperback
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Review
An impressive volume of special effects tutorials... [covering] those really exciting set pieces which you thought were only possible with expensive plug-ins
3D World Magazine

I don't think there's an excuse for not buying this book. It's a gold mine that will enrich your skills for a very low cost.
Mike Gladtchenko Rendernode.com

Book Description
Boost your effects skillset with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. This new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earths atmosphere, icebergs, lava eruptions and a photorealistic sun.

Inspirational color images cover every page of the book as the author shares his...


Adobe Illustrator CS Classroom in a Book
Adobe Creative Team
0321193806
October 2003
Paperback
·
 
Book Description
How often have you wished you had access to the team behind your favorite software--in this case, Adobe Illustrator--so that you could really pick their brains about all of its coolest features? With this book, you do. In these pages the Adobe Creative Team gives you a guided tour of the graphics powerhouse, Illustrator CS. Best of all, it does so at your pace. Whether your beautifully designed graphics end up in print, the Web, broadcast video, or even cell phone displays, this book shows you how to get them there--easily, elegantly, and efficiently. You'll find step-by-step, project-based lessons in all of Illustrator's key features, including those that are new to CS: powerful new type tools, the Scribble Effect, hundreds of professionally designed templates, support for 3D graphics, and more. Each chapter contains...


Essential CG Lighting Techniques with 3ds Max, 2e
Darren Brooker
024052022X
May 2006
Paperback
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Review
Published reviews of previous editions:

In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.
Brant Drewery, Editor, CGI Magazine

Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.
Robert Taylor, CG Supervisor & Consultant

Book Description
This book and DVD package, co-branded with Autodesk, presents the concepts and techniques you need to create convincing CG lighting effects with 3ds Max; a vital skill for any 3D artist creating models, characters and CG environments. The stunning...


3D Game Engine Architecture: Engineering Real-Time Applications Wild Magic
David H. Eberly
012229064X
December 2004
Textbook Hardcover
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Review
"Eberly has done it again. [Here] is everything needed for the development of commercial quality 3d games...Let the games begin." Timothy Prepscius, DimensionDoor, Inc.

Book Description
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with...

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