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Using 3D Studio Max, Painter, and Poser
L. J. De Cuir
0325002223
Feb 2000
Paperback
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Book Description
This book provides invaluable advice on three of the most useful and widely used programs for lighting, scenic, and costume design, demonstrating how to utilize your skills, talents, and knowledge in ways you never thought possible.

Book Info
Provides readers with an introduction to 3D Studio MAX, Painter, and Poser applications, with overviews of their capabilities, installation instructions and a list of required hardware to run each program. Softcover. CD-ROM included. DLC: Theatres--Stage-setting and scenery--Computer

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3D Studio MAX 3 Magic
Dale Holmes
0735708673
May 2000
Paperback
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Book Review
The 3D Studio Max application is big and has great depth, but most of the available books that cover it are either of the all-encompassing "bible" type--which are great reference books, but often lack in-depth tutorials--or the getting-started type--which are designed to orient the new user without inducing a bad case of "featuritis overwhelmus."

3D Studio Max 3 Magic nicely fills the need of the intermediate or advanced user. It assumes the reader is already familiar with Max, has been working with it for some time, and is ready to move on to the next level.

Featuring 20 chapters written by nine top 3D Studio Max artists, 3D Studio Max 3 Magic is designed to be read, used, and worked through, but not necessarily in sequence. Each chapter is an independent tutorial, demonstrating a specific technique, and each is...



3ds Max 8 New Features and Production Workflow, First Edition : Autodesk Media and Entertainment Courseware

0240807928


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Review
Praise for the previous edition:
"The tutorials are very well done. They're strung together into a single project, so that you get an education in production workflow, as well as individual techniques. This DVD and book are a solid value." - Creative Cow

Book Description
3ds max is used to create high-quality film effects in major Hollywood features such as The Matrix Reloaded, X-Men, and The Ring. It is equally popular among game developers, who use it to create stunning visuals in the top games.

This book and DVD package, part of Autodesk Media and Entertainment's Official Training Courseware, focuses on the new features in 3ds max and how they fit into the overall workflow. These are major topics of interest for intermediate to advanced users upgrading to version X of the...


3D Studio Max R3 Bible
Kelly L. Murdock
076454621X
January 2000
Paperback
·
 
Book Review
3D Studio Max 3 is large, robust, and comprehensive, just like the massive 3D Studio Max 3 Bible. With its 1,100 pages, including a 50-page index, it covers everything you care to know about the basic Max package.

Beginning with all the new features available in release 3 (of which there are many) the book continues on to subjects such as rendering, post-production, and ways to extend the power of Max using plug-ins and Maxscript.

Although a hefty book, its 41 chapters aren't padded with fluff or screen shots--in fact, more screen shots would be welcome. Each page is filled with step-by-step instructions, tips, and notes on how to use just about any feature in Max, from navigating and customizing the Max interface to basic and advanced modeling, using and controlling lights and cameras, and deformations.

Not only...



3D Studio Max X Fundamentals with CDROM
Michael Todd Peterson
0735700494
Aug 1999
Paperback
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Book Review
3D Studio Max 3 Fundamentals unravels the intimidating maze of Kinetix's powerful animation software, bringing the special features of version 3 into focus. Although ideally suited for new users of Max, the author has sprinkled the book liberally with sidebars that help users of older versions get up to speed quickly with Max 3's new or changed features.

The book opens with a very handy explanation of computer animation fundamentals and 3-D graphics terms, plus a tour of the Max interface. It also pays special attention to some of the new features found in Max 3, such as the new file annotation feature (File Properties) and Max 3's new ability to reference external files and use them in a scene without importing them (called "XREFs" for "external references").

Knowing that you have to be able to build your model before...



3ds Max 8 Bible (Bible (Wiley))
Kelly L. Murdock
0471786187
April 10, 2006
Paperback
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Book Description
If 3ds Max 8 can do it, you can do it too ...

Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you.

Inside, you'll find complete coverage of 3ds Max 8
* Model a detailed creature right away with the Quick Start tutorial
* Add realistic and dynamic hair, fur, and cloth to your models
*...


3D Studio Max: Building Complex Models
Shamms Mortier
1584500298
November 2000
Paperback
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Book Review
The 3D Studio Max application offers an array of powerful modeling tools, but the type of model and the style of tool can often make building intricate objects a real challenge. 3D Studio Max: Building Complex Models attempts to break down the process of complex modeling into digestible chunks using Max's native tools as well as third-party plug-ins.

Divided into nine sections and 25 chapters, Building Complex Models opens with a short set of tutorials on how to use Max's native model-making tools, including using splines, lofting, creating compound objects, and NURBS. Other sections cover some of the more popular commercial plug-ins, an array of shareware/freeware modeling plug-ins, particle system modeling, and using Max with other applications to build or texture models.

There are several notable points about this...



Inside 3D Studio Max 3
Ted Boardman
0735700850
Jan 1999
Paperback
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Book Review
3D Studio Max version 3 is a mature and flexible 3-D modeling, animation, and rendering tool. Inside 3D Studio Max 3: Modeling, Materials, and Rendering reflects and illuminates the depth of the application it covers.

Written by two authorized Max instructors and experienced teachers, this comprehensive volume sprinkles screen shots, tips, and notes amidst clearly written step-by-step tutorials.

The book is structured in three parts: modeling, materials, and rendering. Each section describes by example multiple techniques and their various applications. For example, in the first section, "Modeling," techniques for polygonal, nurbs, and patch modeling are described, in addition to modeling for real-time 3-D games vs. modeling for high-resolution feature films.

The section on rendering effects is outstanding. With...



3d Studio Max: Tutorials from the Masters
Michele Bousquet
0827383916
March 1997
Textbook Paperback
·
 
Book Description
In this book, Michele Bousquet presents more than 20 challenging and exciting tutorials written by some of the world's best MAX users. If you're interested in becoming a master in 3D Studio MAX, this is the book for you. Power users model with booleans and fit deformation, both of which are covered in detail. Scenes come alive with compound materials and intricate lighting setups. Since animation can be so much more than moving objects around on keyframes, animation controllers, a new MAX feature, are unraveled here. Keywords: 3D Studio MAX

Card catalog description
Soar to a new level of expertise with step-by-step tutorials that let you experience the techniques used by the masters! There's a lot more to MAX than modeling primitives and moving them around with the Animate...


Deconstructing the Elements with 3ds Max, Second Edition : Create natural fire, earth, air and water without plug-ins
Pete Draper
024052019X
April 18, 2006
Paperback
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Review
An impressive volume of special effects tutorials... [covering] those really exciting set pieces which you thought were only possible with expensive plug-ins
3D World Magazine

I don't think there's an excuse for not buying this book. It's a gold mine that will enrich your skills for a very low cost.
Mike Gladtchenko Rendernode.com

Book Description
Boost your effects skillset with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. This new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earths atmosphere, icebergs, lava eruptions and a photorealistic sun.

Inspirational color images cover every page of the book as the author shares his...


3d Studio Max R3
Jon A. Bell
1576104230
October 1999
Paperback
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Book Review
3D Studio Max R3: f/x & Design does not try to cover everything you need to know about Kinetix's complex and flexible 3-D graphics and animation system. Instead, it focuses on two specific features: materials and modeling. By narrowing the focus of the book, the authors have the breathing room needed to concentrate on these two important facets.

The 140-page section on materials goes into precise detail on creating and using diffuse maps, bump and displacement maps, animated maps, animated maps for effects, and raytraced and anisotropic effects. Realistic materials like glass and metals and effects materials like glowing edges and dissolving surfaces are explored. All of the projects and files used in all chapters are available on the enclosed CD-ROM.

Following "Materials" is 130 pages on modeling. The use of...



3ds Max 8 Fundamentals (Fundamentals (New Riders))
Ted Boardman
0321412532
May 1, 2006
Hardcover
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Book Description
What's new in 3ds Max 8? Should I upgrade? How can 3ds Max 8 help me become more productive? Author and master trainer Ted Boardman answers all those questions and many more in the latest edition of his expert guide, 3ds Max 8 Fundamentals. You’ll not only learn the process of modeling and animating objects in 3ds Max 8, but also gain an appreciation for its underlying rationale. As you complete the exercises and tutorials in this book, you’ll discover features new in max 8 that make it an even more powerful program than before. Whether you are new to Max 8 or an old pro looking to increase your productivity, you’ll benefit from the detailed explanations of such topics as:

•    Sharing, controlling, and managing your work-in-progress assets using Asset...


3D Studio Max 3 Professional Animation with CDROM
Angie Jones
0735709459
Feb 2000
Paperback
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Book Review
In the right hands, any tool can produce great work, but first one must understand how to use the tool itself. 3D Studio Max 3 Professional Animation offers insight and tutorials on Max 3 for creating professional-quality character animation.

The book assumes the reader has some experience with Max, and it does not pause to measure your skills. Budding animators still honing their model-making skills will find Max project files (including the models used in the book) on the accompanying CD-ROM. The human skeleton shown in the chapter on "Basic Character and Creature Set-up" is a finely built character and worth having in any model library.

The lion's share of the book covers techniques for character animation, starting with Max's basic deformation tools in chapter 1, "Animating with Multiple Modifiers," to more...



3D Studio Max 3.0 Workshop
Duane Loose
0789723433
May 2000
Paperback
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Book Review
3D Studio Max 3 Workshop confidently leads beginning Max users through the dark forest of installation, interface introductions, and core concepts. Illustrating the design, construction, and final rendering of a single project, and introducing new features as needed, it drives toward a final goal and artistic vision that started out as a sketch on paper.

The first noticeable thing about this book is the keyboard/icon tear-out sheet, which is invaluable. Featuring every icon in Max's many toolbars on one side, and the most commonly needed keyboard shortcuts on the other, this two-page sheet printed on heavy paper helps the new user get more proficient in Max through keyboard shortcuts and by making it easier to decipher onscreen icons.

The 10 chapters illustrate the step-by-step process of creating and...



3D Studio Max RX Bible with CDROM and Other
Kelly L. Murdock
0764535846
Jan 2001
Paperback
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Book Description
More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.

From the Back Cover
If 3ds max 4 can do it, you can do it, too … Take 3ds max 4 to the max — and join the ranks of the pros who've created animations for some of today's hottest games, movies, and TV shows. Packed with expert advice, time-saving tips, and more than 150 step-by-step tutorials, this all-in-one guide gets you up to speed quickly on the basics — and provides expanded coverage of advanced techniques. With incisive insights...


3ds Max Animation with Biped
Michele Bousquet, Michael McCarthy
0321375726
March 9, 2006
Paperback
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Book Description
3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast! The powerful Biped module in 3ds Max 8, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. In this book and accompanying CD, author and award-winning animators Michele Bousquet and Michael McCarthy look at the Biped, Physique, Crowd, and Motion Mixer tools and demonstrate how to animate character models quickly. They start with the basics of Biped, and then move...


3d Studio Max and Its Applications
Eric K. Augspurger
1566376017
January 2001
Multimedia
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Harnessing 3D Studio Max Release 3
Michele Bousquet
076680576X
Mar 2000
Paperback
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Book Review
3D Studio Max 3 is an enormous program that can easily intimidate a new user. The dense interface, sliding windows filled with options, and array of modeling and rendering options can form a jungle in which one is easily lost. Fortunately, in Harnessing 3D Studio Max: Release 3, we have a trustworthy, experienced guide.

Author Michele Bousquet is that rare combination of talented user, experienced instructor, and outstanding writer. New Max users are lucky that she has penned a book that not only covers all Max basics, but does so in words that aren't couched in jargon. For some users, even the Max manuals and tutorial booklet are a bit murky. This book illuminates Max's features in a clear, bright light.

In just over 800 pages, every important feature is covered: introduction to the Max interface, different modeling...



3ds max: Organic Modeling Training CD
Tim Kugler
0970801505
ROM - January 1, 2001
CD-ROM
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Book Description
Organic Modeling - video training CD for 3d studio max 3.1 (also works for 4 & 5).

From the Publisher
This 3-1/2 hour training CD will show you how to build these three heads from scratch (800x600, 10fps, AVIs). Learn Box Modeling (also called subdivision or meshsmooth modeling), Surface Tools, and NURBS, all on one video training CD. Watch the construction of each head above, no steps are skipped. Before starting this CD, you should already be familiar with 3ds max and ready to start modeling more complicated free-form shapes. Once finished, the easy interface allows you to quickly go back and review how to build a nose or an ear. This CD-ROM works on any computer that can handle 3ds max. Models included on CD.

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3ds Max 8 Essentials: Autodesk Media and Entertainment Courseware
Elsevier Science
0240807901
December 2005
Paperback
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Review
"A thorough tome...(it) will take you through the key features of this powerful tool, saving you days of trial and error experimentation." - Imagine magazine

Book Description
Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the...


Essential CG Lighting Techniques with 3ds Max, First Edition
Darren Brooker
024052022X
April 17, 2006
Paperback
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Review
Published reviews of previous editions:

In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.
Brant Drewery, Editor, CGI Magazine

Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.
Robert Taylor, CG Supervisor & Consultant

Book Description
This book and DVD package, co-branded with Autodesk, presents the concepts and techniques you need to create convincing CG lighting effects with 3ds Max; a vital skill for any 3D artist creating models, characters and CG environments. The stunning...


Harnessing 3D Studio Max 4
Delmar Publishing
0766839850
Jan 2003
Paperback
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Inside 3D Studio MAX 3 (Volume 1)
Phil Miller
073570905X
December 1999
Paperback
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Book Review
Some books brag that they are "complete," while others claim to be the "bible" of an application. The title of Inside 3D Studio Max suggests something more like an invitation to a quiet talk. What you realize after a few minutes of reading, however, is that you are in the presence of a humble god who completely knows the subject matter at hand.

The book was written by eight top Max users and authors, and was compiled by Phillip Miller, the product manager of 3D Studio Max since its inception. There are few (if any) features that aren't covered. The book doesn't go into detail on creative technique or application, but explains the features of the program by using examples of when and when not to use them.

Broken down into six main sections, Inside 3D Studio Max 3 starts with 3D graphics and program and interface...



3d Studio Max Applied, Release 2.0
Andrew Clayton
0929870476
August 1998
Paperback
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Inside 3D Studio Max, V II & III
Joshua R. Andersen, et al
1562057782
July 1997
Hardcover
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Book Review
3D Studio Max for Windows 95 and Windows NT, the high-end 3-D modeling and animation package from Kinetix, is as complex as it is powerful. This guide, the second of three volumes for accomplished 3D Studio Max users, focuses on helping you create architectural, engineering, and character models and design models for VR (virtual reality) and the Web. The authors devote much attention to acquiring and managing material maps and creating natural, man-made, special effects, and animated materials. You get plenty of step-by-step instruction along with four-color illustrations of the project files. A CD-ROM includes sample files and utilities. --This text refers to the Paperback edition.

Book Description
Building on the previous edition, this book covers the most challenging...


3ds max 4 Media Animation
John Chismar
0735710597
June 12, 2001
Paperback
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Book Review
Unlike many books trying to cover all things Max, 3ds max 4 Media Animation focuses on a specific use of the popular animation system from Discreet: creating opening graphics and logo animation for video.

The book assumes the reader has some experience using Max, and in creating animation for video. It focuses on the design and production of six different animated openings, and three of those are real-world on-the-air clips from networks like MSNBC and NBC News.

Four main sections of the book cover the projects step by step. No sections take the user on a tour of the interface, and there is no history of computer graphics. Instead, each chapter methodically describes only the steps involved in creating each particular project. If you've used Max and know the difference between a viewport and a roll-out, this book is...


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