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Brain Building Games: 176 Fun Puzzles and tips to Develop Your Memory, Math, and Language Skills
Allen D. Bragdon
0760733171
December 2002
Hardcover
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Math Hysteria
Ian Stewart
0198613369
Aug 2004
Paperback
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Book Description
Welcome to Ian Stewart's strange and magical world of mathematics! Math Hysteria contains twenty quirky tales of mathematical exploration by one of the world's most popular writers on mathematics. Ian Stewart presents us with a wealth of magical puzzles, each one spun around an amazing tale,
including "Counting the Cattle of the Sun," "The Great Drain Robbery," and "Preposterous Piratical Predicaments." Fully illustrated with explanatory diagrams, each tale is told with engaging wit, sure to amuse everyone with an interest in puzzles and mathematics. Along the way, we also meet many
curious characters. Containing twenty specially-commissioned cartoons, this book will delight all who are familiar with Stewart's many other books, such as What Shape is a Snowflake? and Flatterland and anyone interested in...


My Best Mathematical and Logic Puzzles (Math & Logic Puzzles)
Martin Gardner
0486281523
November 1, 1994
Paperback
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Book Description
Noted expert selects 70 "short" puzzles. The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and 67 more. Solutions included.


Math Games
Judith A. Muschla
0787970816
July 2004
Paperback
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Review
“For classroom teachers interested in successfully incorporating differentiated lessons into the existing curriculum, this book offers ready-to-use and relevant activities. And for students, it provides an enjoyable opportunity to challenge themselves while studying familiar concepts.”--Michelle DiGiovanni, 7th grade math and science teacher, Round Valley Middle School, Clinton Township, New Jersey

Book Description
Math Games offers a dynamic collection of 180 reproducible activity sheets to stimulate and challenge your students in all areas of math - from whole numbers to data analysis - while emphasizing problem solving, critical thinking, and the use of technology for today's curriculum! Each of the book's activities can help you teach students in grades 6...


Grapes of Math
Greg Tang
043921033X
January 2001
Hardcover
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Book Review
How is it possible to count a complicated pattern of strawberry seeds or grapes on a vine or camel humps--in a blink of an eye? If children can open their minds to new ways of perceiving math, anything is possible! Greg Tang shows readers creative ways to use patterns and combinations of numbers to solve math puzzles quickly and effectively. Rather than laboriously counting 24 mushroom slices on a pizza, Tang suggests: "Let me give you some advice, / Just do half and count twice." And in adding the number of dots on a fan: "Instead of seeing groups of threes, / Count by fives and it's a breeze!"

Every two-page spread features cheerful computer-generated art by Harry Briggs, depicting rows of camels, beaches full of seashells, and vines laden with grapes. Tang's witty little accompanying verses tickle the fancy...



3D Math Primer for Graphics and Game Development
Fletcher Dunn
1556229119
June 15, 2002
Paperback
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Book Description
This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.

Book Info
Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. Softcover.

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Shoe Box Math Learning Centers: 40 Easy-To-Make, Fun-To-Use Centers With Instant Reproducibles & Activities That Help Kids Practice Important Math Skills--Independently
Jacqueline Clark
0439205743
March 2002
Paperback
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Book Description
40 Easy-to-Make, Fun-to-Use Centers With Instant Reproducibles & Activities That Help Kids Practice Important Math Skills­Independently!Meets the NCTM standards!Enrich your center time and promote independent learning with these easy-to-store math "kits"!

About the Author
Jacqueline Clarke is a former first- and second-grade teacher. Her other Scholastic titles include Fresh & Fun: March, April and May, Fresh & Fun: Teeth, Hands-on Math Around the Year, and Early Themes: Creepy Crawlies.


Sir Cumference and the Sword in the Cone: A Math Adventure
Cindy Neuschwander
1570916012
July 2003
Paperback
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From School Library Journal
Grade 3-5--Neuschwander retells "The Sword in the Stone" from a mathematical angle. Readers follow along with Sir Cumference and Lady Di of Ameter as their son Radius and his friend Vertex set out to find Edgecalibur. Filled with riddles and puns, the story is sure to delight students with some geometry background. Geehan's bright oil, acrylic, and pen-and-ink paintings include all the visual details that the text needs to help solve this geometrical mystery. If your students have enjoyed the first three books in the series, they will certainly want this one. Make sure to share these gems with your math teachers. The books can be used to support educational initiatives such as multiple intelligences, and students who are strong in verbal/linguistic areas will appreciate the integration of literature into...


Problem Solving Through Recreational Mathematics
Bonnie Averbach
0486409171
March 2000
Paperback
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Book Description
Many of the most important mathematical concepts were developed from recreational problems. This book uses problems, puzzles, and games to teach students how to think critically. It emphasizes active participation in problem solving, with emphasis on logic, number and graph theory, games of strategy, and much more. Answers to Selected Problems. Index. 1980 edition.


Delightful Decimals and Perfect Percents
Lynette Long
0471210587
Sept 2002
Paperback
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Book Description
Don’t Just Learn Decimals and Percents ...Master Them! Brimming with fun and educational games and activities, the Magical Math series provides everything you need to know to become a master of mathematics! In each of these books, Lynette Long uses her unique style to help you truly understand mathematical concepts as you play with everyday objects such as playing cards, dice, coins, and paper and pencil. In Delightful Decimals and Perfect Percents, you’ll learn how to read and write decimals, how to change decimals into fractions and percents, and much more. While you play exciting games like the fast-paced Dynamite Decimal Reduction and Here’s a Tip, you’ll also learn to estimate percentages in your head and even figure out what tip to leave at a restaurant. And with great games like...


25 Super Cool Math Board Games (Grades 3-6)
Lorraine Hopping Egan
0590378724
January 1, 1999
Paperback
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Book Description
Easy-to-Play Reproducible Games That Teach Essential Math SkillsGet kids fired up about math with this big collection of super-cool reproducible board games that build key skills: multiplication, division, fractions, probability, estimation, mental math, and more! Each game is a snap to make and so easy to play. Add them to your classroom routine and watch those test scores soar! Content is correlated with the NCTM Standards.

About the Author
Lorraine Hopping Egan, a former editor of Scholastic's SuperScience Blue magazine, has written, edited, and developed dozens of books, magazine articles, computer software programs, games, and other educational products for children.


Marvelous Multiplication
Lynette Long
0471369829
Jan 2000
Paperback
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From Booklist
Reviewed with Lynette Long's Dazzling Division. Gr. 2-5. These two large-format paperbacks offer explanations and activities for children who don't understand or haven't mastered multiplication and division. By taking different approaches to explain the same concepts, Long increases the probability that something will click in the student's mind. Some chapters, such as the one on multiplying by one, are excellent for building solid understanding. Others, such as the chapter on dividing by erasing zeroes, are disappointing in this regard. The cheerful ink drawings help make the books more inviting. Overall, these will be useful supplemental resources for students who need some help with the fundamental skills of multiplication and division. Carolyn Phelan
Copyright © American Library Association....


More Sideways Arithmetic from Wayside School: More than 50 Brainteasing Math Puzzles
Louis Sachar
0590477625
September 1994
Paperback
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Book Description
Everything in Mrs. Jewls's class has gone topsy-turvy...again.  The report cards are scrambled, the pop quiz won't pop, and watermelons are falling out the windows.  On top of all that, the boys are upset because Allison has announced that only two of them will be invited to her birthday party, since if more than two boys come, they'll all start acting silly.  You never know how things will add up at Wayside School.


Math for 3D Game Programming & Computer Graphics
Eric Lengyel
1584502770
Nov 2003
Hardcover
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Book Description
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential...


Brain Busters! Mind-Stretching Puzzles in Math and Logic
Barry R. Clarke
0486427552
September 6, 2003
Paperback
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Book Description
Author and puzzle columnist Barry Clarke challenges conundrum lovers at varying levels of expertise to solve problems posed in 51 different puzzles. Included are word puzzles, complex crosswords, math and logic puzzles, progressing in the level of challenge from moderate to most difficult. A moderate amount of effort and imagination will solve riddles in "Popular Puzzles," while "Teaser Tales" take the form of entertaining stories in which all clues must be solved in order to arrive at a single solution. "Advanced Puzzles" are designed to stretch the mind of puzzle geniuses who enjoy a real mental test. Many problems have hints and solutions, and the most difficult require no greater knowledge than high school algebra. Dover Original.


Game Theory: Analysis of Conflict
Roger B. Myerson
0674341163
January 1991
Textbook Paperback
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Book Description
Eminently suited to classroom use as well as individual study, Roger Myerson's introductory text provides a clear and thorough examination of the models, solution concepts, results, and methodological principles of noncooperative and cooperative game theory. Myerson introduces, clarifies, and synthesizes the extraordinary advances made in the subject over the past fifteen years, presents an overview of decision theory, and comprehensively reviews the development of the fundamental models: games in extensive form and strategic form, and Bayesian games with incomplete information. Game Theory will be useful for students at the graduate level in economics, political science, operations research, and applied mathematics. Everyone who uses game theory in research will find this book essential.

...


Math Magic for Your Kids
Scott Flansburg
0060977310
Feb 1998
Paperback
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From Library Journal
This book, whose author (Mathmagic: The Human Calculator, LJ 5/15/93) may be a familiar face from his TV infomercials, is supposed to be used by parents to help elementary school children master arithmetic with whole numbers from one to 12. Yet it is hard to imagine any parent actually making it to the end of this exercise, as it plods through the addition, subtraction, multiplication, and division of each individual number, one at a time, using extremely repetitious cartoon illustrations to take up space along the way. Flansburg's naive pedagogy doesn't seem more imaginative or encouraging than the type of exercises found in ordinary textbooks. The presentation is jumbled, and some of the instructions seem poorly thought out, as when he illustrates division with a picture of two shoes divided by two other shoes...


The Everything Kids' Math Puzzles Book
Meg Clemens
1580627730
May 2003
Paperback
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Book Description
Who knew that math could be so cool? Crammed with games, puzzles, and trivia, The Everything® Kids’ Math Puzzles Book puts the fun back into playing with numbers! Inside, you’ll be able to: ·Decode hidden messages using Roman numerals ·Connect the dots using simple addition and subtraction ·Learn to create magic number squares ·Use division to answer musical riddles ·Match the profession to numerical license plates If you have any fear of math—or are just tired of sitting in a classroom—The Everything® Kids’ Math Puzzles Book provides hours of entertainment. You’ll get so caught up in the activities you won’t even know you’re learning!

About the Author
Meg Clemens has a B.A. in mathematics from...


--98, 99, 100, You're It! (Hello Reader! Math Series)
Teddy Slater
0590120093
October 1999
Paperback
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Book Description
Counting to 100 in multiples of fives, tens and twenties comes into play when four girls share a game of hide-and-seek.

Card catalog description
Three friends play hide-and-seek, varying the way they count to 100 in each game: by ones, fives, tens, and twenties. Includes related activities.


Exercises for the Whole Brain: Neuron-Builders to Stimulate and Entertain Your Visual, Math and Executive-Planning Skills (Brain Waves Books) (Brain Waves Books) (Brain Waves Books)
Allen D. Bragdon, David Gamon
0802777015
September 1, 2004
Paperback
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Book Description
The most fascinating mental exercises from the New York Times internationally syndicated column "Playspace." They build brain skills in the same way physical exercise builds muscles and stamina. 60 brain-awakening exercises that strengthen connections among the mental centers that control creative-visual, executive-planning, spatial-manipulative, and logical thinking. Each exercise was developed to stimulate a different combination of brain circuits to sharpen mental skills needed to compete professionally and to retard loss of memory and other skills as the brain ages. Yet they are almost addictively fascinating. Optional hints for each exercise make every format accessible to all levels of skill.


Math Games for Fun and Practice
Alan Barson
0201291061
Dec 1993
Paperback
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Book Description
This book contains blackline masters for creating motivational math games. These games are designed to help students develop problem-solving strategies and logical thinking. Grades 2-8


Math For All Seasons
Gregory Tang, Harry Briggs (Illustrator)
0439210429
March 1, 2002
Hardcover
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Book Review
Believe it or not, math doesn't have to be a torture device teachers use to punish their students. In fact, with a few simple tricks, math can become--dare we say it?--fun! Greg Tang, creator of the popular The Grapes of Math, bestows his considerable wisdom on a slightly younger audience (ages 5 to 8) with Math for All Seasons. This collection of rhyming math puzzles encourages kids to think through problems, rather than relying on memorization and formulas. Each of illustrator Harry Briggs's computer-generated, color-saturated spreads features seasonal treasures such as clusters of tulips or spikes of icicles. Readers study the verse and picture, strategizing and looking for patterns in order to add up the objects without counting one by one. Soon, their eyes and minds will open to consider many ways of problem...


Games for Math
Peggy Kaye
0394755103
Jan 1988
Paperback
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From Library Journal
Designed for parents who want to help their children learn and enjoy math, this is also valuable for teachers. Each of the 66 games is thoroughly explained, an indication of the grade level is given, and a list of materials needed is supplied. Part 1, for kindergarteners, includes counting as well as size and shape activities. Part 2, for first and second graders, adds games on addition, subtraction, multiplication, division, and size relations. Part 3, for third graders, presents games dealing with strategies and puzzles. While this book does not cover the complete math curriculum, it does treat important concepts and is very easy for parents and teachers to use. Recommended. Joanne Troutner, Tippecanoe Sch. Corp., Lafayette, Ind.Copyright 1988 Reed Business Information, Inc. --This text refers to the...


Entertaining Math Puzzles
Martin Gardner
0486252116
October 1986
Paperback
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Book Description
Only an elementary knowledge of math is needed to enjoy this entertaining compilation of brain-teasers. It includes a mixture of old and new riddles covering a variety of mathematical topics: money, speed, plane and solid geometry, probability, topology, tricky puzzles and more. Carefully explained solutions follow each problem. 65 black-and-white illus.


The Moscow Puzzles : 359 Mathematical Recreations (Math & Logic Puzzles)
Boris A. Kordemsky
0486270785
April 10, 1992
Paperback
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Book Review
This book has been a classic in the former Soviet Union since it was first published in 1956, and it remains just as entertaining today. A master at making math fun for his high school students, Boris Kordemsky loaded this clever collection with a wide variety of math and logic related games and puzzles dealing with magic squares, tricky weights and measures, properties of numbers, mathematical tricks, and more. Number and math game fans are bound to find several new amusements here. Even many of the well-known classics from generations past take on new life with the fresh twists Kordemsky provides.

Book Description
Most popular Russian puzzle book ever published. Marvelously varied puzzles ranging from simple "catch" riddles to difficult problems. Lavishly illustrated with clear...


Mega-Fun Card-Game Math
Karol L. Yeatts
0439040906
Oct 2000
Paperback
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Book Description
25 Super-Easy Games & Activities That Reinforce Addition, Subtraction, Multiplication, Place Value & More--All With Just a Deck of Cards!Hands-on Math Fun!Help your students "ace" math with a deck of playing cards and 25 easy-to-play games and activities! With a partner or in a small group, kids will have fun as they practice using place value, recognizing even and odd numbers, sorting, adding, subtracting, multiplying, and more. Includes reproducible card templates. A great way to motivate every math student!

About the Author
Dr. Karol L. Yeatts has taught a range of grade levels during the past 25 years, from preschool to college level. She has presented numerous math workshops at state and national teaching conferences, including NCTM. Karol is the author of several...


Game Theory at Work: How to Use Game Theory to Outthink and Outmaneuver Your Competition
James D. Miller
0071400206
April 2003
Hardcover
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Book Description
An easy-to-follow, non-technical approach to using game theory in every business battle Game theory has become entrenched in today's business world. It has also often required oppressive and incomprehensible mathematics. Game Theory at Work steers around math and pedagogy to make this innovative tool accessible to a larger audience and allow all levels of business to use it to both improve decision-making skills and eliminate potentially lethal uncertainty. This proven tool requires everyone in an organization to look at the competition, guage his or her own responses to their actions, and then establish an appropriate strategy. Game Theory at Work will help business leaders at all levels improve their overall performance in: Negotiating Decision making Establishing strategic alliances Marketing Positioning...

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