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Schott's Sporting, Gaming, & Idling Miscellany
Ben Schott
158234406X
Nov 2005
Hardcover
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From Publishers Weekly
Following on the heels of Schott's Original Miscellany and Schott's Food & Drink Miscellany comes this compendium of trivia of the recreational persuasion, packaged to look not unlike a 19th century almanac or reference guide. Included are Naismith's original rules for basketball (dating from 1892), the contestants and winners of every Superbowl through XXXIX, a glossary of fox hunting terms, different types of fish bait (and the fish each are most likely to attract), a list of questions used by Gamblers Anonymous to assess the degree of a person's addiction and innumerable other morsels. Devoid of any organizational logic, the book is not intended for serious, cover-to-cover reading, but serves as a bet and argument settler that will find itself at home next to the cash register at sportsbars.Copyright ©...


Sudoku Hand-Held LCD Game
Kid-Riffic Toys Ltd.
1400638011
December 2005
Other Format
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Ender's Game
Orson Scott Card
0812550706
July 1994
Mass Market Paperback
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New York Times
Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games... He is smart enough to know that time is running out. But is he smart enough to save the planet?

From Publishers Weekly
For the 20th anniversary of Card's Hugo and Nebula Award–winning novel, Audio Renaissance brings to life the story of child genius Ender Wiggin, who must save the world from malevolent alien "buggers." In his afterword, Card declares, "The ideal presentation of any...


Poker, Gaming, and Life
David Sklansky, Mason Malmuth
1880685175
May 1997
Paperback
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Book Description
This volume is a collection of recent articles written by David Sklansky that have appeared in various publications including Card Player and Poker World magazines. A few have never before appeared in print. Most of the articles are about poker or gambling. However, David has recently branched out into other areas that lend themselves to his unique style of analysis and some of these essays are contained in this book. "Poker and gaming" topics include Being a Favorite, Are great Players Born? Talent Versus Discipline, Will Power, The Importance of Position, Never Go Broke, When Time is Not of the Essence, and Is Your Wallet Fat Enough? "Life" topics include What It Is that Makes an Issue Controversial, Coincidences, Some Thoughts on Dying, Legitimate Grievances, and Crime and Punishment. Though these essays vary...


The X-Play Insider's Guide to Gaming
Marc Saltzman
0735714355
Oct 2004
Paperback
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Book Description
X-Play, the brutally honest television show that serves up reviews, previews, and features about your favorite videogames every day on G4TechTV, brings its insights to print! With its blend of sarcastic wit and genuine passion, the cast and crew of X-Play examine the best and worst of recent games, plus chat with game developers and designers, give you cheat codes to some cool games, and answer all your burning need-to-know questions about the cast and crew. Best of all, the information is delivered in the funny, edgy voice of the show and its creators.

About the Author
TechTV is the cable network that showcases the smart, edgy and unexpcted side of technology. By telling stories through the prism of technology, TechTV intrigues viewers with everything from help and...


Dave Pelz's Short Game Bible: Master the Finesse Swing and Lower Your Score
Dave Pelz
0767903447
May 1999
Hardcover
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Book Review
As the reigning rabbi on the mysteries of golf from 100 yards in, Pelz has earned the right to anoint his expansive instruction on the short game a "Bible." A scientist by training, he's analyzed the macros and dissected the micros to come up with a gospel for pros (Lee Janzen, Vijay Singh, and Anika Sorenstam, to name a few disciples) and weekend hackers alike. Pelz fills his scripture with photos, illustrations, charts, and plenty of sage advice on pitching, chipping, sandplay, putting, equipment, execution, mechanics, technique, practice, attitude, lots of questions, and plenty of answers. Much of the Short Game Bible is pretty sophisticated stuff aimed toward better players--or, at least, players who take their golf seriously. But its basics are appropriate to any skill level of the game: Accurately assess your own...


A Game of Thrones
White Wolf Publishing Inc
1588469425
Nov 2005
Hardcover
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Brands and Gaming : The Computer Gaming Phenomenon and the Impact of Brands on Gaming
David Nichols, et al
1403998973
March 3, 2006
Hardcover
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Book Description
The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development


Hands-On AI with Java
Edwin Wise
0071424962
Jan 2004
Paperback
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Book Description
Demystify AI and Make It Work -- or Play! * Give your robot uncanny abilities * Build programs that work intelligently with humans * Add smarts to computer games * Program optimal path-finding for machining and robotics LEARN ARTIFICIAL INTELLIGENCE WITH DO-IT-YOURSELF PROJECTS Edwin Wise'' Hands-On AI with Java shows you how to put AI techniques to work in a wide variety of useful and entertaining ways. Robot builders, hobbyists, game developers, automated-help-desk programmers, and even manufacturing engineers can take advantage of Wise's clear explanations and generous samples of customizable Java code. This book shows you how to: * Give computer game characters role-playing and decision-making skills * Simulate evolution to find solutions to hard problems * Develop machine-to-human text interactions for...


CSI Board Game 2nd Edition
Specialty Board Games Inc.
0641654782
November 2005
Other Format
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Casino Dictionary
Kathryn Hashimoto
0131710192
Jan 2006
Paperback
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Book Description
In order to understand the gaming and casino industry, it is important to know the terms that people use. Written for anyone interested in gaming, this dictionary provides an easy-to-use resource that defines casino industry terms and phrases, and makes sense of confusing jargon and buzz words. Moving beyond a traditional glossary or dictionary, the book includes both gaming and business terms and gives readers the tools to communicate effectively with those in the industry. Offering unique coverage of game names, game rules, gambling jargon, dealer phrases, cheating techniques, and business terms, the dictionary not only introduces readers to the language of the industry, it introduces them to the industry itself.  Defines over 2,000 gaming and business terms and phrases. Offers simple, concise definitions of...


Polarity Game
Inc Temple Games
1400637929
December 2005
Other Format
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The Game of Scattergories
Hasbro Games
1400620635
February 2004
Other Format
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PSP Hacks : Tips & Tools for Your Mobile Gaming and Entertainment Handheld (Hacks)
C.K. Sample III
0596101430
January 20, 2006
Paperback
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Book Description
Sure, it's just what you've been clamoring for: an ultra slick, portable version of the most popular console gaming system in the world. But Sony's new PlayStation Portable (PSP) isn't just a handheld gaming device. Beyond its killer graphics and spectacular widescreen LCD for unparalleled game play, it also sports wireless connectivity and a variety of multimedia features, including video, music, and digital photography. Your wildly versatile, endlessly powerful PSP practically begs you to hack and repurpose it to your liking.

To save you the trouble and show you how to make the PSP do more than you ever imagined--and more than Sony ever intended--PSP Hacks is one succinct volume of 50 of the coolest, most useful, up-to-the-minute hacks for this amazing device. You'll learn how to open your PSP's hardware...



Introduction to Casino and Gaming Operations
Denis P. Rudd
0139795685
Aug 1999
Paperback
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Book Description
Engaging, readable, and authoritative, this book is the most comprehensive source available on the research and techniques involved in casino and gaming operations. It explores the function of casinos and their relationships to hotels, restaurants, resorts, and entertainment facilities. Traces the history of the gaming industry and looks ahead to future areas of expansion. Moves from principles to practices, from overviews to detailed descriptions, all in a chronological context. Provides a new chapter on Internet gaming operations. Updates all references; expands and clarifies all charts and graphs. The ideal reference for travel/gaming industry supervisors and managers, and for anyone interested in casino operations.

The publisher, Prentice-Hall Career & Technology
This is...


The Gaming Industry
UNLV International Gaming Inst
0471129275
May 1996
Hardcover
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Book Description
An authoritative introduction to the world of professional gaming and casino management, from the authorities on the subject, the faculty of the UNLV International Gaming Institute: Vincent H. Eade, Director David J. Christianson, Dean William F. Harrah College of Hotel AdministrationContributing faculty members: Frank D. Borsenik Leslie E. Cummings Robert J. Martin John T. Bowen Bernhardt Fried Andrew Nazarechuk Pearl Brewer Zheng Gu John M. Stefanelli Anthony N. Cabot Jim KilbyThis is the book for anyone interested in pursuing or advancing a career in the gaming or casino industry, the ideal reference for hospitality students as well as professionals. Completely up-to-date and reflecting current academic and technological trends in the field, as well as the legislative developments permitting gambling casinos in...


Indian Gaming and Tribal Sovereignty: The Casino Compromise
Steven Andrew Light, Kathryn R. L. Rand
0700614060
September 27, 2005
Hardcover
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Book Description
From Connecticut to California, Native American tribes have entered the gambling business, some making money and nearly all igniting controversy. The image of the "casino Indian" is everywhere. Some observers suspect corruption or criminal ties, or have doubts about tribal authenticity. Many tribes disagree, contending that Indian gaming has strengthened tribal governments and vastly improved the quality of reservation life for American Indians. This book provides the clearest and most complete account to date of the laws and politics of Indian gaming. Steven Light and Kathryn Rand explain how it has become one of today's most politically charged phenomena: at stake are a host of competing legal rights and political interests for tribal, state, and federal governments. As Indian gaming grows, policymakers struggle...


Dr. Seuss's ABC Board Game
University Games
1575281139
June 2001
Other Format
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Gaming the Market
Ron Shelton
0471168130
Apr 1997
Hardcover
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Book Description
Gaming the Market: Applying Game Theory to Create Winning Trading Strategies is the first book to show investors how game theory is applicable to decisions about buying and selling stocks, bonds, mutual funds, futures, and options. As a practical trading guide, Gaming the Market will help investors master this revolutionary approach, and employ it to their advantage.

Although game theory has been studied since the 1940s, it has only recently been applied to the world of finance. Game theory champions garnered the 1994 Nobel Prize in Economics, and, today, this theory is used to analyze everything from the baseball strike to FCC auctions. Increasingly, game theory is making its mark as a potent tool for traders. In Gaming the Market, economist Ronald B. Shelton provides a model that enables traders to predict...



The Miraculous Journey of Edward Tulane
Kate DiCamillo
0763625892
February 2006
Hardcover
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From School Library Journal
Starred Review. Grade 3-6–This achingly beautiful story shows a true master of writing at her very best. Edward Tulane is an exceedingly vain, cold-hearted china rabbit owned by 10-year-old Abilene Tulane, who dearly loves him. Her grandmother relates a fairy tale about a princess who never felt love; she then whispers to Edward that he disappoints her. His path to redemption begins when he falls overboard during the familys ocean journey. Sinking to the bottom of the sea where he will spend 297 days, Edward feels his first emotion–fear. Caught in a fishermans net, he lives with the old man and his wife and begins to care about his humans. Then their adult daughter takes him to the dump, where a dog and a hobo find him. They ride the rails together until Edward is cruelly separated from...


Retro Gaming Hacks : Tips & Tools for Playing the Classics
Chris Kohler
0596009178
October 12, 2005
Paperback
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Book Description

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways.

Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style.

Retro Gaming...



Riff DVD Trivia Game
University Games
1575282623
September 2005
Other Format
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Build the Ultimate Gaming PC
K. R. Bourgoine
0471755478
Oct 2005
Paperback
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Book Description
Make one fantasy come true

Leave those mythical monsters alone for a minute and think about this. What if you had a really kickass PC that would let you totally experience the game? What if it included every feature you've dreamed of—a motherboard designed exclusively for gaming, top-notch video and sound cards, the fastest processor? What if another gamer could teach you to build it yourself, without spending a Jedi's ransom? What if you buy this book, turn to page 1, and get started!

Expert instructions for Planning your PC Setting your budget Deciding where to shop for parts Choosing a processor, memory, motherboard, sound and video cards, and the rest Selecting speakers, a monitor, and a case Assembling the PC Installing the OS and software Hooking...



Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games
J. Patrick Williams (Editor), et al
0786424362
March 21, 2006
Paperback
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Book Description
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the...


Dungeons & Dragons Basic Game
Wizards of the Coast
0786934093
October 2004
Other Format
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A History of Playing Cards and a Bibliography of Cards and Gaming
Catherine Perry Hargrave
0486412369
Jan 2001
Paperback
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Book Description
Intricate, absorbing study based on research and card collections from around the world tells the story of playing cards and their manufacture, plus provides a fascinating overview of heraldry, geography, history, and the social and political activities of man over the past six centuries. Includes an enormous annotated bibliography of more than 900 items on playing cards and games, and over 1,400 illustrations. Praised by The New York Times as "the most authoritative and complete treatment of its kind."

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